Color Map Adjustment for a WB4

This page will list the steps required to adjust the color mapping properties for scan head 0 using DigiSize. Scan heads 1, 2 & 3 will be corrected in procedures that are linked to this document. You should always contact Cyberware Support before performing any calibration to ensure you have the proper tools and an understanding of the procedures.

Required Tools

In order to complete this procedure, you must have the following:

Procedure

  1. Center the subject on the pedestal, facing cameras 0 & 1. The subject should be shirtless and should be holding a white piece of paper over his body at about the mid-chest level.
  2. Ensure that the scanner's lights are turned on.
  3. Launch DigiSize.
  4. Pick 'Scanner | Select Device...' from the DigiSize menus.
  5. [Select Scanning Device]
    Select Scanning Device
  6. Click one time on the Whole Body 4 scanner in the list.
  7. [Select Whole Body Scanner]
    Select Whole Body Scanner
  8. Click the Accept button.
  9. [Select Whole Body Scanner]
    Select Whole Body Scanner
  10. In the main DigiSize window, press the Setup button.
  11. [Scan Setup]
    Scan Setup

    The Setup window will open.

    [Scan Setup Dialog]
    Scan Setup Dialog
  12. Enable the following settings in the Setup window:
  13. Texture:RGB
    Width:2000mm
    Pitch:4.0mm
  14. Click on the Accept button in the Setup window.
  15. [Scan Setup Dialog]
    Scan Setup Dialog
  16. In the main DigiSize window, click the Scan button.
  17. [Scan]
    Scan
  18. Turn OFF the scan head view buttons for cameras 1, 2 and 3.
  19. [Scanhead View Buttons]
    Scanhead View Buttons
  20. Select the Shaded Textured Surface button in the DigiSize window.
  21. [Shaded Textured Surface Button]
    Shaded Textured Surface Button
  22. Select Edit | Texture Controls from the menus.
  23. [Shaded Textured Surface Button]
    Shaded Textured Surface Button

    You will be presented with four (4) Texture Resampling dialogs (one dialog for each scan head).

    [Texture Control] [Texture Control] [Texture Control] [Texture Control]
    Texture Control: tr0Texture Control: tr1Texture Control: tr2Texture Control: tr3
  24. Find the dialog labeled Texture: tr0.
  25. [Texture Controls (Head 0)]
    Texture Controls (Head 0)

    This control panel is the interface to all of the color mapping controls. The pertinent controls are explained below (for a more detailed description of the various controls in this window, please consult the reference section of this user guide):

    IMPORTANT:
    It is important that you use only the sliders that are discussed in this procedure. Modification of the remaining sliders is not necessary, and may make the color alignment process extremely difficult.
  26. Adjust the vertical (Y) mapping:
  27. Adjust the sliders listed below in order to get the best mapping of the color texture along the vertical (up/down) axis. After each movement of a slider, use the Process button to see if your changes are acceptable. Use very small changes until you are comfortable with the adjustment procedure.

    [Texture Controls (Head 0)]
    Texture Controls (Head 0)
    1. The Move M slider controls the up and down movement of all three (3) color channels; Red (R), Green (G) and Blue (B).
    2. The Move M Red, Move M Green, and Move M Blue sliders control the color convergence. The values of these sliders may or may not be equal, depending upon your particular scanner. These values, typically, do not need modification.
    3. Press the Process button to reapply the texture map to the polygonal data with the new parameters.
    4. Repeat this step until the color map is in alignment with the polygonal data in the vertical direction.
  28. Adjust the horizontal (X) mapping:
  29. Just like the sliders above, use the Process button to verify that you're moving the texture in the correct direction and receiving appropriate results. Also, use very small changes until you are comfortable with the adjustment procedure.

    [Texture Controls (Head 0)]
    Texture Controls (Head 0)
    1. Move the Move N to a higher or lower number to adjust the color mapping along the X axis.
    2. Press the Process button to reapply the texture map to the polygonal data with the new parameters.
    3. Repeat this step until the color map is in alignment with the polygonal data in the horizontal direction.
  30. Adjust the X-axis "stretch":
  31. Very little, if any, adjustment should be needed with this parameter. Be very careful when adjusting this value, as very small changes in the value can cause extreme changes in the way that the color maps to the object.

    [Texture Controls (Head 0)]
    Texture Controls (Head 0)
    1. Move the Scale N to a higher or lower number to adjust the color mapping along the X axis.
    2. Press the Process button to reapply the texture map to the polygonal data with the new parameters.
    3. Repeat this step until the color map is in alignment with the polygonal data in the horizontal direction.
  32. Sometimes, further refinement of the variables is required. Repeat the steps in this procedure as many times as necessary to correctly map the color onto the range data.
  33. Open the "WB-6###-factory.txt" configuration file (in the ...\Cyberware\DigiSize\cfg\ directory) using any text editor.
  34. Copy all of the variables from the Texture Controls window into the configuration file using this template as a guide:
  35. texresample tr0 set transm = Move M
    texresample tr0 set transmred = Move M Red
    texresample tr0 set transmgrn = Move M Green
    texresample tr0 set transmblu = Move M Blue
    texresample tr0 set scalen = Scale N
    texresample tr0 set transn = Move N
  36. Save the configuration file.
  37. Close the configuration file.
  38. Quit DigiSize.
  39. Launch DigiSize (this will read in the new color mapping parameters).
  40. Take a scan with the following settings:
  41. Texture:RGB
    Width:2000mm
    Pitch:4.0mm
  42. Select Shaded Textured Surface from the DigiSize window and verify the new settings.
  43. Continue to align the color for scan head 1.